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主题:下赛季比赛引擎更新了, 转会市场又要动荡不安
1. Shot blockers are now capable of help defense, blocking or altering shots taken by somebody they are not directly guarding.
2. We have changed our underlying rebounding model to better reflect the individual battle between rebounders. Our hope is that this rebounding will be more realistic, easier to understand and will scale better across different levels of talent.
3. We have changed the way in which the home court advantage and enthusiasm effects scale across talent levels. For highly skilled teams these effects will be reduced, for middle of the road teams this effect will be relatively unchanged, and there will be a small bump in home court advantage for weaker teams. In effect, we hope to return home court advantage to a state in which each division will have approximately the same home team winning percentage.
4. We have upgraded our model of zone defense to make a more intelligent choice of individual on-the-ball defenders. The defender selected will now depend much more strongly upon the type of shot selected than upon the shooter.
5. The overall assist rate in BuzzerBeater will increase in an attempt to make our simulation more realistic.
6. The overall turnover rate in BuzzerBeater will increase in an attempt to make our simulation more realistic.
2. We have changed our underlying rebounding model to better reflect the individual battle between rebounders. Our hope is that this rebounding will be more realistic, easier to understand and will scale better across different levels of talent.
3. We have changed the way in which the home court advantage and enthusiasm effects scale across talent levels. For highly skilled teams these effects will be reduced, for middle of the road teams this effect will be relatively unchanged, and there will be a small bump in home court advantage for weaker teams. In effect, we hope to return home court advantage to a state in which each division will have approximately the same home team winning percentage.
4. We have upgraded our model of zone defense to make a more intelligent choice of individual on-the-ball defenders. The defender selected will now depend much more strongly upon the type of shot selected than upon the shooter.
5. The overall assist rate in BuzzerBeater will increase in an attempt to make our simulation more realistic.
6. The overall turnover rate in BuzzerBeater will increase in an attempt to make our simulation more realistic.
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小时候有个远大的理想,就是长大后要挣很多很多的钱,现在这个理想已经实现了一半了
发表于:2009-04-17 11:54:13
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